![]() The shacks and dilapidated buildings, vehicles and ammo depots, and all other environmental elements were vaguely discernible in a world that failed to enthuse and inspire awe or fear.Ĭharacter and environmental design could definitely use some improvements. ![]() ![]() While the whites and greys made the darker colors contrast better, the lines aren’t sharp and the details aren’t focused, so everything starts to blend together after a while.Įnemies were difficult to tell apart. 1971 Project Helios fell prey to that reality, and it did not impress. Games that involve post-apocalyptic frozen wastelands are in danger of looking washed out. I wouldn’t want to play this when I have games like XCOM, Gears Tactics, and even Mario + Rabbids Kingdom Battle. It’s that it’s forgettable in a genre that has some truly exceptional titles. And the lack of accessibility with the user interface and the turn-based system made me not want to continue playing. And occasional grammatical mistakes in the subtitles that distracted me from the dialogue.Īll in all, 1971 Project Helios seemed plagued with multiple issues that detracted from the experience. Other design oddities that struck me as strange. Dead enemies that continually shook their head in some weird death animation glitch over the course of a fight. Double-barrel shotguns that ejected six or more shells every time they were shot. Other than that, I also noticed some strange design elements that further disengaged me from the gameplay and prevented me from really losing myself in the game. But if you tried to move the character, the movement tracker indicated that they were elsewhere and would force movement from that spot. I also experienced a glitch several times where a character was standing in one spot and would fire from there and receive damage from there. I then had to finish my entire turn and wait for all four of the remaining enemies to go, knowing the whole time that the fight was pointless because a survivor had died. ![]() One time, I had a character killed early on my turn when two enemies shot back as reactions. Because when a character dies, the enemy turn must fully finish before the combat ends in failure. If it doesn’t, the combat starts anew once a character dies.īut not immediately. Instead, you have to hope your plan of attack works out. You also can’t undo actions in a fight, so if you accidentally select a high-value attack and later realize you’d rather move the character first, you can’t change your mistake or optimize your turn. The user interface lacks basic features that I would associate with thoughtful and well-crafted turn-based systems.Īs I mentioned earlier, you can’t skip cutscenes. Basic movements and attacks didn’t take advantage of the post-apocalyptic setting. Unfortunately, there are other problems that persist. If that was the only issue, then players could rely on the gameplay of 1971 Project Helios and still have a good time. It depletes interest in the story by causing players to retread the same steps. This means if a player encounters a particularly difficult combat scenario, the same scene might play out half a dozen or more times. So when one or more characters died during a fight and the sequence reloaded, the entire scene was replayed, with all of the dialogue and all of the pauses. There are several issues that I will explore when discussing the gameplay, but one major design flaw I discovered while playing was the inability to skip cutscenes. I was not immersed in the narrative of 1971 Project Helios, though. Based on your actions, you will unlock one of three endings for the game. With so many forces working against them, these characters will have to ally with each other and fight alongside each other. It’s up to this ragtag group of survivors to find her, but their path is blocked by raiders, military units, religious zealots, and more. Margaret Blythe, an important scientist, has been kidnapped. STORYĮight humans are drawn together in a tangled plot of survival and mystery. So let’s see if it’s worth your time and how it stacks up against other turn-based strategy games. The game is out now for PC, Nintendo Switch, PlayStation 4, and Xbox One. But the hearts of your enemies are colder! Mixing close-quarters combat with military strategy, players will have to overcome a lot of obstacles in order to survive. And every combat encounter could be the last. It’s a cold world where everyone fights for the few resources that remain. in which eight survivors struggle to outlast dangerous threats from the environment and from the remnants of humanity. 1971 Project Helios is a turn-based strategy game from developer and publisher Recotechnology S.L.
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